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Optimizing Performance in React
import Perf from 'react-addons-perf';
Perf.start()
// App
Perf.stop()
The Perf methods can be used to take performance measurements.
Perf.printInclusive()
prints overall time taken.Perf.printExclusive()
prints time excluding mounting timePerf.printWasted()
prints time wasted on components that didn't actually render anything.Perf.printOperations()
prints all DOM manipulationsPerf.getLastMeasurements()
prints the measurement from the last Perf session.
shouldComponentUpdate(nextProps, nextState) {
return this.props.color !== nextProps.color;
}
Here we use a shallow comparison to determine if the props of the component have changed. If so, the component should update.
This is a React component that implements
shouldComponentUpdate()
and only diffs and updates when it returns true
. Any child of PureComponent
must also be a PureComponent
.class CounterButton extends React.PureComponent {
constructor(props) {
super(props);
this.state = {count: 1};
}
render() {
return (
<button
color={this.props.color}
onClick={() => this.setState(state => ({count: state.count + 1}))}>
Count: {this.state.count}
</button>
);
}
}
This is an alternative to useState. Accepts a reducer of type
(state, action) => newState
, and returns the current state paired with a dispatch
method.Cases to use useReducer over useState:
- 1.Complex state logic that involves multiple sub-values
- 2.The next state depends on the previous one
- 3.Optimize performance for components that trigger deep updates by passing
dispatch
down instead of callbacks.
const initialState = {count: 0};
function reducer(state, action) {
switch (action.type) {
case 'increment':
return {count: state.count + 1};
case 'decrement':
return {count: state.count - 1};
default:
throw new Error();
}
}
function Counter() {
const [state, dispatch] = useReducer(reducer, initialState);
return (
<>
Count: {state.count}
<button onClick={() => dispatch({type: 'decrement'})}>-</button>
<button onClick={() => dispatch({type: 'increment'})}>+</button>
</>
);
}
The
dispatch
function identity is stable and won't change on re-renders.This returns a memoized callback that only changes if one of the dependencies has changed. This is useful when passing callbacks to optimized child components that rely on reference equality to prevent unnecessary renders (e.g.
shouldComponentUpdate
).const memoizedCallback = useCallback(
() => {
doSomething(a, b);
},
[a, b],
);
useCallback(fn, deps)
is equivalent to useMemo(() => fn, deps).
Consider this example:
class ListOfWords extends React.PureComponent {
render() {
return <div>{this.props.words.join(',')}</div>;
}
}
class WordAdder extends React.Component {
constructor(props) {
super(props);
this.state = {
words: ['hello']
};
this.handleClick = this.handleClick.bind(this);
}
handleClick() {
// This section is bad style and causes a bug
const words = this.state.words;
words.push('world');
this.setState({words: words});
}
render() {
return (
<div>
<button onClick={this.handleClick} />
<ListOfWords words={this.state.words} />
</div>
);
}
}
This example creates a bug and "world" is not actually displayed
To solve this problem, we should avoid mutating values that we are using as props or state.
One solution using
concat
can be:handleClick() {
this.setState(state => ({
words: state.words.concat(['world'])
}));
}
Or we can use the spread operator in ES6:
handleClick() {
this.setState(state => ({
words: [...state.words, 'world'],
}));
};
For objects, we can also write code to avoid mutating objects. This is the way in which we mutate an object:
function updateColorMap(colormap) {
colormap.right = 'blue';
}
However, we can avoid mutating the original object using
Object.assign
in ES6:function updateColorMap(colormap) {
return Object.assign({}, colormap, {right: 'blue'});
}
Or, we can use the spread operator for objects from ES2018:
function updateColorMap(colormap) {
return {...colormap, right: 'blue'};
}
This is the basic syntax using Immer to avoid mutating data:
import produce from "immer"
const nextState = produce(baseState, draft => {
draft[1].done = true
draft.push({title: "Tweet about it"})
})
import React, { useCallback, useState } from "react";
import produce from "immer";
const TodoList = () => {
const [todos, setTodos] = useState([
{
id: "React",
title: "Learn React",
done: true
},
{
id: "Immer",
title: "Try Immer",
done: false
}
]);
const handleToggle = useCallback((id) => {
setTodos(
produce((draft) => {
const todo = draft.find((todo) => todo.id === id);
todo.done = !todo.done;
})
);
}, []);
const handleAdd = useCallback(() => {
setTodos(
produce((draft) => {
draft.push({
id: "todo_" + Math.random(),
title: "A new todo",
done: false
});
})
);
}, []);
return (<div>{*/ See CodeSandbox */}</div>)
}
The state updaters have the same pattern, so they can be simplified to using the user-immer package.
import React, { useCallback } from "react";
import { useImmer } from "use-immer";
const TodoList = () => {
const [todos, setTodos] = useImmer([
{
id: "React",
title: "Learn React",
done: true
},
{
id: "Immer",
title: "Try Immer",
done: false
}
]);
const handleToggle = useCallback((id) => {
setTodos((draft) => {
const todo = draft.find((todo) => todo.id === id);
todo.done = !todo.done;
});
}, []);
const handleAdd = useCallback(() => {
setTodos((draft) => {
draft.push({
id: "todo_" + Math.random(),
title: "A new todo",
done: false
});
});
}, []);
// SeeCodeSandbox
Similar to
useState
, Immer also combines with useReducer
. And we have useImmerReducer
method from the use-immer package.For Redux + Immer, refer to this doc of Redux Toolkit:
A few points to note from this article:
- 1.Avoid inline function definition in the
render
function - 2.Avoid using index as key for map
- 3.Avoid using props in initial states
- 4.Avoid spreading props on DOM elements
- 5.Avoid async initialization in
componentWillMount()
- 6.Memoize React components
Last modified 2yr ago